How to Build Scalable Multiplayer Games

Multiplayer games allow players around the world to play together while being far away from each other. Creating a multiplayer game is not an easy task because there can be thousands or even millions of players. As we at Melior Games have created a large number of games, we know how important it is to consider scalability to ensure that our multiplayer games grow with our user base. In this article, we’ll cover the most important strategies and industry best practices for creating scalable multiplayer games.

1. Choose the Right Architecture

Scaling success depends heavily on the underlying architecture. Two main architectures to consider are peer-to-peer (P2P) and client-server.

  • Peer-to-Peer (P2P): While P2P architectures may reduce server costs, they are prone to security risks like cheating and connection instability. P2P is usually most appropriate for local or small-scale multiplayer games.
  • Client-Server: A client-server design is more dependable for massively multiplayer games. In this configuration, gaming clients access a centralized server that manages match synchronization, data storage, and game state. While more costly in terms of infrastructure, client-server architectures offer better control, security, and scalability.

2. Cloud Infrastructure and Dedicated Servers

Using cloud infrastructure is an important approach to support huge player bases. Platforms such as Amazon Web Services (AWS), Google Cloud, or Microsoft Azure offer scalable solutions that dynamically adjust as traffic increases. Key advantages of cloud infrastructure:

  • Auto Scaling: Adapts server capacity automatically to player demand, making sure your game can handle unexpected spikes in player numbers.
  • Global presence: Cloud providers have data centers around the world, allowing game servers to be placed closer to players, reducing latency and improving performance.
  • Cost-effective: When your game is first starting, you can keep prices down by only paying for the materials you use.

In addition, dedicated game servers can also be used for competitive and fast-paced multiplayer games, offering more predictable performance and lower latency compared to virtualized cloud instances.

3. Database and Data Management

Efficient data management is critical in multiplayer games, especially when dealing with large amounts of data. As the number of players grows, your database must be able to scale horizontally (by adding more machines) and vertically (by increasing server capacity).

  • NoSQL Databases: Many multiplayer games use NoSQL databases like MongoDB or Redis because of their ability to handle large amounts of unstructured data and their ability to scale horizontally. They work well in real-time multiplayer scenarios because they read and write quickly.
  • Sharding: This technique breaks your database into smaller, more manageable sections called shards. Sharding can be a great way to ensure that no single database server gets overwhelmed with growing player data.
  • Caching: The demand on the database can be significantly reduced by implementing a caching layer. Player profiles and other frequently requested game data can be stored using Redis or Memcached, eliminating the need for constant database queries..

4. Load Balancing and Matchmaking

Proper load balancing ensures that your game can handle a large number of players without overloading the server. Incoming traffic is divided equally across several servers by load balancers, which guarantees effective resource usage and lowers the possibility of errors.

In addition, finding opponents is a key feature of multiplayer games. A scalable player search system must take into account several factors:

  • Skill-Based Matchmaking: Ensures that players of similar skill levels are grouped together, creating fair and competitive gameplay.
  • Latency-Based Matchmaking: Matches players based on their proximity to game servers.

Scalable matchmaking systems are built using queuing systems that dynamically group players and assign them to appropriate servers.

5. Handling Network Latency and Synchronization

Low latency is critical for providing a smooth multiplayer experience. The longer the delay between player actions and server responses, the worse the gameplay experience. To optimize latency:

  • Optimize Netcode: Use efficient protocols such as UDP (User Datagram Protocol) for faster, real-time communication. UDP is commonly used in multiplayer games because it’s lightweight and allows for rapid data transfer, unlike the more reliable but slower TCP.
  • Lag Compensation: Implement techniques such as client-side prediction and server reconciliation to mitigate the impact of lag. This allows players to perceive smooth gameplay even in situations where there are slight delays.
  • Synchronization: In multiplayer games, maintaining consistent game states across all clients is crucial. The quantity of data exchanged between the server and clients can be greatly decreased by using strategies like delta compression, which sends only changes rather than the entire game state.

6. Security Considerations

As multiplayer games evolve, they become more attractive to hackers and fraudsters. Maintaining a fair and entertaining game requires implementing stringent security measures right on.

  • Server Logic: All critical game logic should be performed on the server to prevent tampering. This includes updating the game state, moving players, and calculating damage.
  • Anti-fraud systems: use anti-fraud technologies to detect and prevent fraud. Real-time monitoring systems can flag suspicious behavior, and machine learning algorithms can be used to analyze gameplay patterns and detect cheaters.
  • Data Encryption: Encrypt all data transfers between the client and the server to prevent unauthorized access or data manipulation.

7. Testing for Scalability

Regular testing is essential to ensure your multiplayer game can handle large numbers of players. Load testing allows you to simulate thousands of concurrent users interacting with your game servers, helping identify potential bottlenecks before your game is live.

  • Stress Testing: Pushes your game to its limits to identify how it behaves under extreme load.
  • Soak Testing: Examines your game’s performance over an extended period, helping to detect memory leaks and other long-term performance issues.

Conclusion

Building scalable multiplayer games requires careful planning and a deep understanding of architecture, infrastructure, and optimization techniques. At Melior Games, we prioritize scalability from the start, ensuring our games can handle large player bases without sacrificing performance. By leveraging cloud infrastructure, efficient database management, optimized matchmaking, and robust security measures, we create multiplayer experiences that are not only enjoyable but also capable of growing alongside our player communities.

The ability to scale should always be your first concern when creating a multiplayer game. For your next project, get in contact with us to find out how we can assist in creating a scalable solution!