Will Virtual Reality (VR) will transform Architectural Visualisation?
Today, VR is now at a quality level that end-users can be truly impressed with, and it’s getting better – long gone are the days where you’d put on a heavy HMD, see but a few blurry pixels in front of you, with the field of view being akin to that of a medieval helmet, and on top of that, becoming dizzy. These challenges have been chipped away, bit by bit, and today you can truly feel “immersed”, like “you are there” – of course, this is very hard to describe with words, and you have to experience it for yourself, but the best analogy that I can come up with is having a 3d movie all around you, “up in your face”, or, more simply, being in a cool 3d dream.
As you can imagine, this can do wonders for architectural visualization: should your clients see the future as a simple rendering, or perhaps even as a stereoscopic movie, when they can actually GO there, in a sense? The difference is profound: instead of simply seeing the project as images on a screen, they can be in that room and sense the scale – how high is the ceiling? Is the hallway too narrow / claustrophobic? What is the overall impression that the room gives you? You will be able to walk around, look around and truly sense what the building will feel like – I see such wonders often, as I work for Melior Games, and this is the path forward if you want to stand out from the competition.
Say, for example, you are planning to visualise a large shopping mall or trade center – how will the place feel with 100 people? 500? 1000? While a traditional visualisation might give you a rough idea, when you are actually standing in a crowd of people the sensation is definitely much more “real”, and you’ll get a better sense of how many people your structure can support while not becoming too overcrowded.
Melior Games has a long history of delivering high-quality projects, as our clients will attest. Rather than the original question of whether or not VR will transform architectural visualisation, I think the real question is whether or not the risk of not adopting VR early and staying ahead of your competition is even worth it.