Virtual Reality Gaming is Not Dead
Sure, the VR TV may not have been as successful as the CRT TVs during the 90s but VR TV is completely different from VR gaming. 3D TV is not as immersive as 3D gaming, which means that the former cannot ever utilise the full potential of 3D.
LG and Sony were the last two companies that backed the 3D TV standard, and both have dropped all support for the format on all of their products. Of course, any 3D content that people own can still be played back on any TV that supports it. However, we will probably not see any new 3D TV lines anytime soon.
However, 3D gaming is a completely different animal. VR games may have made slow progress in 2016 but that is due to the lack of games available on the market at the minute. The hype for 3D gaming hasn’t died.
When triple A titles were released for VR, things changed quickly. Resident Evil 7 for the PlayStation 4 contributed greatly to this shift. While Capcom, who developed Resident Evil, didn’t reach its expected sales of 4 million copies by the end of March 2017, it was still able to ship 3.5 million units. By the time that the fiscal year has ended for Capcom, Resident Evil 7 had only been available on the shelves for two months. While it may have come up short by 500,000 units, experts foresee its growth in the long run, especially when Capcom starts releasing DLCs for the game.
PlayStation VR sales are estimated to reach $2.6 million by the end of 2017.
Apart from traditional consoles, mobile VR is becoming a huge hit among gamers. Mobile VR is different from augmented reality where Pokémon Go failed massively. Pokémon Go failed due to numerous reasons, one of which is because the developer failed to constantly give new updates to players. In addition, having to actually walk several kilometers just to find a rare Pokémon is something that not a lot of gamers want to do in the long run. VR is different because instead of using actual surroundings that require legwork, the technology completely transports gamers into a different world with minimal effort.
Mobile VR’s experience is further boosted by the many tech companies that are backing the innovation. According to Digi Capital, the VR industry is expected to reach over $120 billion by 2020. The Swiss tech company suggests that it’s only a matter of time before more mobile products are equipped with better processors and video cards that adhere to the system requirements of most VR titles.
Tech giants such as Samsung are already making huge changes to their products. Apple’s number one competitor seems to be improving their mobile phones to be VR compliant, and this is evident with the colossal improvements of the company’s flagship Galaxy S8 and S8+. As detailed by O2, both mobile phones come with features that compliment VR gaming like the infinity display, an impressive 64-bit octa core processor, and 32-bit/384kHz audio with noise cancelling. These upgrades promise to delivery high quality feeds to the phones’ screen, and produce digitally-enhanced sounds for a more immersive VR experience.
VR may have started slowly but it’s certainly not dead. The sales figures don’t lie, and the direction that mobile companies are taking indicate that VR gaming is very much alive. VR simply needs more games that people can play on their respective platforms to stay competitive within the gaming community.
Exclusively written for MeliorGames